Post by mobius395 on Mar 13, 2015 6:28:12 GMT
U.S.S. PROTECTOR
First ship of its class
NCC – 98382
Launched: Stardate 92140.16, Beta Antares Fleet Yards
General Overview:
Classification: Multi-Vector Armored Cruiser
Service Period: 2414 – Present
Length: 425 Meters
Width: 160 meters
Height: 90 meters
Mass: 2,105,000 Metric Tons
Decks: 12
Crew: 175 (50 Officer, 125 Enlisted)
Civilian Population: None
Emergency Capacity: 650
Senior Staff:
Commanding Officer: Captain Maxwell
First Officer: Commander Allana
Chief Tactical Officer: Lieutenant Grehn
Chief Security Officer: Lieutenant Commander S'Rer
Chief Operations Officer: Lieutenant Commander Tannen
Chief Engineering Officer: Lieutenant Commander Miyasaki
Chief Medical Officer: Lieutenant Commander Mainframe
Chief Science Officer: Lieutenant Whitmore
1.0 PROTECTOR-CLASS INTRODUCTION
1.1 MISSION OBJECTIVES
Service Period: 2414 – Present
Length: 425 Meters
Width: 160 meters
Height: 90 meters
Mass: 2,105,000 Metric Tons
Decks: 12
Crew: 175 (50 Officer, 125 Enlisted)
Civilian Population: None
Emergency Capacity: 650
Senior Staff:
Commanding Officer: Captain Maxwell
First Officer: Commander Allana
Chief Tactical Officer: Lieutenant Grehn
Chief Security Officer: Lieutenant Commander S'Rer
Chief Operations Officer: Lieutenant Commander Tannen
Chief Engineering Officer: Lieutenant Commander Miyasaki
Chief Medical Officer: Lieutenant Commander Mainframe
Chief Science Officer: Lieutenant Whitmore
1.0 PROTECTOR-CLASS INTRODUCTION
1.1 MISSION OBJECTIVES
Pursuant to Starfleet Exploration Directives 911.3, Starfleet Defense Directives 114.9 & 154.7, Starfleet Borg Defense Initiative Directive 371.6 and Federation Security Council General Policy, the following objectives have been established for a Protector-Class Starship:
1.2 DESIGN STATISTICS
Length: 425 Meters
Width: 160 Meters
Height: 90 Meters
Mass: 2,105,000 Metric Tons
Cargo capacity: 25,000 Metric Tons
Hull: Type-II Ablative Armor overlaying a Tritanium Alloy Hull
Number of Decks: 12
1.3 GENERAL OVERVIEW
A Protector-class starship is an armored, limited-role Starfleet vessel initially developed at the Antares Fleet Yards in response to the Klingon threat to the worlds of the Alpha and Beta Quadrants. The project was officially begun in 2402. Protector-class vessels are constructed of Tritanium alloys and composites. The bridge has been lowered into Deck 1 to help reduce likelihood of damage in combat. The warp nacelles have been brought closer to the hull to a minimum safe distance for field EM, and all EPS weapon-power conduits have been truncated to provide a nearly zero lag time between activation signal and beam launch, a design philosophy taken from the Defiant-class.
1.4 CONSTRUCTION HISTORY
The Protector Project was initially developed to expand upon the concept of the Multi-Vector Assault Mode. Multi-Vector Assault Mode is the function in which a larger vessels separates into 3 smaller ships, known as "Vectors". These Vectors, while they lack the full capability of the full starship from which they came, are still capable of preforming all of the basic functions of a starship. The original premise of the Protector project was to minimize the space required for the MVAM system, in the hopes of expanding the non-combat capabilities of the vessel.
In 2405, Starfleet was considering moving to construction of the spaceframe of the multi-section starship. However, during this year, war broke out with the Klingons once more. Since the Klingons outgunned many Federation ships by a considerable margin, Starfleet was confronted with what appeared to be a powerful and aggressive enemy. As part of their response, Starfleet requested a complete re-design of the multi-section starship. The scientific and diplomatic sections were mostly removed in favor of increased armament and power for the weapons, and the shield system was upgraded with the auto-modulating shields of the Sovereign class. The advanced warp engine design included many elements of the Prometheus class, while the ablative armor, high capacity structural integrity fields and quantum torpedoes developed in the Defiant-class project were also included. The computer system was upgraded to a custom built system designated the M16a tri-core bio-neural gel pack isolinear III processor and the navigational system installed was a custom RAV/ISHAK Mod 3a warp celestial guidance system specifically designed to handle the ship's cruising speed of Warp 8 and maximum speed of Warp 9.998.
Early on in its development the Protector was regarded as a fast torpedo attack ship. Its designers planned to equip it with six torpedo launchers and a large complement of both photon and quantum torpedoes. However, as the Protector project evolved, the ship was given more ambitious mission objectives. Phaser Turrets were added along the ships hull to act as both a point-defense screen and a ship-to-ship weapon. Under the ablative armor, the original hull of the NX-98382 prototype was constructed of a tritanium/duranium composite. Once the Protector prototype had proven itself, Starfleet made the decision to put the Protector-class into production. The lead ship of the class, U.S.S. Protector (NCC-98282), was severely damaged in combat with the Voth during Operation: Delta Rising, with almost all primary systems destroyed and less than 43% of the hull remaining. During the repairs, several refits were made, including a new dorsal nacelle, newer phaser turrets, and an improved EPS conduit system.
2.0 COMMAND SYSTEMS
2.1 MAIN BRIDGE
The bridge layout of a Protector-class warship is more compact than most contemporary cruiser designs, but not as compacted as the Defiant-class. The main bridge acts as the nerve center for the ship, and the entire module is sunken into Deck 1 to provide added protection during combat situations. Access to the bridge is provided by two doorways, located on both port and starboard sides. Just forward of the starboard entryway is the location of the ship's dedication plaque, as well as an auxiliary computer access panel. The port side of the bridge houses the Engineering and Tactical I stations while the starboard side features the Science and Tactical II stations. Because of its nearly exclusive role as a combat vessel, stations aboard Protector-class vessels are designed with speed in mind. All of the five main stations on the bridge feature dedicated ODN access lines to the computer core, and can even bypass the core should it be taken offline. Triple redundant access lines connect the entire bridge to the rest of the ship, and dedicated ODN relays allow for damaged systems to be bypassed and computer lagtime to be decreased.
The center of the bridge features the lone Captain's chair, which is on a raised platform and has a clear view of all the bridge stations, as well as the main viewscreen. On both sides of the command chair are separate control panels, allowing the occupant access to virtually every system aboard the ship.
Between the command chair and the viewscreen is an integrated flight control and operations panel, capable of performing the joint duties of those stations' larger counterparts on other Federation starships. Like all of the bridge stations on a Protector-class vessel, the Conn has been designed so that the time in between a command being entered in and the action being taken is close to being instant, allowing for the craft to be handled almost like a fighter when under the hands of a skilled pilot.
The Engineering Station allows for a direct link to the impulse and warp engines, as well as monitoring of the other various systems vital to the operation of the ship. This single station is capable of mirroring all the readouts and consoles located in Main Engineering, allowing the Chief Engineer or other officer to issue commands from the bridge.
Mirroring the Engineering Station on the port side of the bridge is the Science Station. Normally occupied by the ship’s Chief Science Officer, the panels and readouts on this station allow direct access to the ship’s sensor systems and science labs. Capable of taking high resolution scans of both natural and artificial phenomena, this station plays a vital role during reconnaissance missions.
Flanking both sides of the viewscreen are two Tactical Stations, which have primary access to the ship’s pulse phaser canons, torpedo launchers and various other special ordinance packages. Working closely with Conn, the officers stationed at these consoles are responsible for firing the various weapons aboard Protector-class vessels during combat operations. The purpose of the Tactical II Station is to lighten the load on its sister station, particularly in battle. During normal cruise modes, this station can be reconfigured for other operating modes.
3.0 TACTICAL SYSTEMS
3.1 PHASER BEAM ARRAYS
The Protector-class currently employs 12 Type-XII phaser arrays at key locations throughout the ship's hull. Traditionally the choice defensive weapon onboard Starfleet vessels since close to the dawn of the Federation, the standard emitter makes use of a particular class of superconducting crystals known as fushigi-no-umi, which allow high-speed interactions within atomic nuclei that create a rapid nadion effect, which in turn is directed into a focused beam at a target. The resulting beam is discharged at speeds approaching .986c, and as per standard tactical procedures, the frequencies of these beams are rotated to make it more difficult for a threat vehicle's shields to adjust to the beam.
Phaser Type: The Protector-class utilizes the standard Type XII array system. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array takes its energy directly from the impulse drives and auxiliary fusion generators. Individually, each type XII -emitter can only discharge approximately 8.0 MW (megawatts) per second. However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 16 MW.
Phaser Array Range: Maximum effective range is 300,000 kilometers.
Primary purpose: Assault
Secondary purpose: Defense/anti-spacecraft/anti-fighter
3.2 PULSE PHASER CANNONS
A total of four pulse phaser cannon assemblies are located in forward-facing locations onboard Protector-class vessels. The cannons are located along the sides of the Saucer Section, and above the Main Deflector when in Multi-Vector mode. Due to the ship’s turret network and existing phaser arrays, yard engineers deemed it unnecessary to mount aft-facing cannons onboard vessels of this class.
The development of the pulse phaser cannon applies a number of lessons learned at the Starfleet Tokyo R&D facility, where large, nearly flawless emitter crystals had been grown in ground-based microgravity chambers. The new crystals, combined with rapid-discharge EPS capacitance banks and high-speed beam-focusing coils, allowed the phaser discharge to be stored temporarily (up to 2.1 nanoseconds) within the coils and then released as a layered pulse structured something like an onion and is able to land a target contact that is more difficult to disperse than a standard phaser beam. Two pulse phasers are located along the sides of the Saucer Section, while another two in a recessed housing on the underside of the saucer. When separated, both Alpha and Beta Vectors have a pair of cannons.
Pulse phaser cannons store up their charge between 1.7 and 2.1 nanoseconds, resulting in an energy pulse more powerful than standard Type-X phaser emitters. Rapid fire of multiple bursts is accomplished through a direct EPS shunt from the warp reactor. If situations warrant, power can be routed from the impulse engines through a secondary plasma tap. For maximum effectiveness, all four cannons fire several bursts at the same time, resulting in a large amount of energy impacting a relatively small location. This tactic has been proven to pierce the shields of threat vessels without having to collapse the entire grid. Maximum energy output of a pulse phaser cannon is classified as of this date.
Pulse Phaser Range: Maximum effective range is 150,000 kilometers.
3.3 PHASER TURRETS
Protector-class vessels are armed with an array of phaser turrets, designed primarily for point defense against incoming torpedoes or fighter craft. Utilizing a similar firing mechanism to the phaser cannons found on Defiant-class vessels, these turrets are more compact and are mounted on a gimballed base. While they have a reduced output compared to their larger cousins, they make up for it in field of fire, and volume of fire. Like their larger counterparts, they fire in bursts of 3 to 5 shots per pulse. This is designed to keep energy consumption down while preserving rate of fire.
Phaser Turret Range: Maximum effective range is 150,000 kilometers.
3.4 TORPEDO LAUNCHERS
The Protector-class vessels have a total of 10 torpedo launchers, with 6 forward and 4 aft. When not in Multi-Vector Assault Mode, only 6 of these launchers are usable due to their placement within the hull, with 4 forward and 2 aft. Each Vector has 2 forward facing torpedo launchers. Alpha Vector and Gamma Vector both have 1 aft torpedo launcher, while Beta Vector has 2.
The forward launchers in the following locations:
The aft launchers are in the following locations:
Along with the Sao Paulo-class, Protector-class vessels are normally outfitted with the Mark Q-IV Quantum Torpedoes. But like all Starfleet ships, the launchers onboard a Protector are capable of firing standard photon torpedoes as well.
Payload: 250 Torpedoes (100 Mark Q-II Quantum Torpedoes, 150 Mark-IV Photon Torpedoes)
Range: Maximum effective range is 3,000,000 kilometers.
3.5 DEFLECTOR SHIELDS
Adding to the already impressive list of technologies, a Protector-class vessel's Shield Generator uses incoming energy weapons fire to supplement their own shields and weapons. This only absorbs about 15% of the incoming fire as to avoid an overload. Designed in response to the Borg threat of the late 24th century, all vessels of this class uses automatically rotating shield nutations.
A Protector makes use of a total of four shield generators located throughout the vehicle space frame. The forward-most generator is located along the vehicle centerline within Alpha Vector, and is responsible for keeping it shielded in the event that it must separate from the ship. Two additional generators are located port and starboard of the Warp Core on Beta Vector, while the final generator is located behind the Main Deflector on Gamma Vector.
During high-impulse and warp flight, the generators are kept at their minimum output to deflect stray particles in the interstellar medium from impacting the ship and degrading the hull. In the event that the conditions warrant, one generator is capable of protecting the entire space frame. At high levels of alert, all generators are brought online and create a multilayered graviton field around the ship. In combat situations, the field is typically within several meters of the hull, creating an oval shape. If required, the field can be extended outward to protect another vessel or object at the sacrifice of some protection.
3.6 ABLATIVE ARMOR
Originally developed in 2367 during the Defiant Class Development Project, ablative armor is still considered to be a significant breakthrough in starship defense by effectively creating a beam-retardant layer that greatly increases a ship's life expectancy in battle. Originally deployed only on ships of the Defiant class, ablative armor showed remarkable dispersion properties against various beam-type energy weapons, including the various types of phaser, disruptor, polaron, and focused-plasma beams employed by nearly all threat races. The armor works by first dispersing incoming beam energy across the hull of the ship where, after reaching an undisclosed threshold, causes part of the armor to boil away, taking with it a large fraction of that energy. The effect also creates a modest vapor cloud, which effectively disperses the incoming beam further, causing it to do less direct damage to the hull. It should be noted, however, that the armor is not a hull replacement, but a supplement and must be replaced over time due to the boiling away process.
Every Protector-class ship is outfitted with 10 centimeters of armor hull-wide, which can be replaced as wear permits at select fleet yards. Due to the supply demands, repairs made to the hull of a starship in the field will lack the extra layer of armor until the vessel is able to dock at a facility with spare plating.
3.7 COMBAT INFORMATION CENTER
Something new to vessels of this size, Protector-class vessels are equipped with a Combat Information Center, or CIC. The CIC is designed as a strategic control center, allowing for detailed analysis of the tactical situation, be it a skirmish or a long term engagement. Coupled with the standard sensors on a Protector-class, the CIC is capable of tracking over 1,000 separate entities relevant to the situation at hand, be they ships, fighters, or weapons. This system has proved incredibly useful as a long term planning and analysis tool for longer engagements, as well as providing a hub from which to command small task forces.
The CIC is located within a small room on Deck 7. The center of the room is taken up by the holo-table, which can project a detailed image of most objects, including starships and solar systems. Numerous viewscreens and readouts are located on the walls, giving more specific information on a variety of criteria. These panels can be repurposed to suit different needs as the situation necessitates.
Image of the Protector-class CIC:
4.0 COMPUTER SYSTEMS
4.1 COMPUTER CORE
Quad isolinear processing cores are situated aft of the Warp Core on Deck 8. The total computer core possesses 825 banks of chromopolymer processing and storage sheets, for a total capacity of 246.97 megaquads. The system is normally powered by an EPS shunt from the aft impulse reactors, but can be powered by a smaller regulated EPS conduit from the warp core. Cooling of the isolinear systems is accomplished by a regenerative liquid nitrogen loop, which incorporates a delayed-venting heat storage block for stealth activities. The typical mission requirements for the main computer involve only 45 percent of the processing and storage capacity; the other 55 percent is reserved for intelligence-gathering or tactical operations, or taking over for a damaged core. Protector-class vessels can operate on a single core and can even retain some critical data from a damaged area through compression and scattered storage methods.
A network of 48 quadritronic optical subprocessors is distributed throughout the volume of the vehicle spaceframe. The main bridge has a total of 18 dedicated and shared subprocessors, which permit operations even in the event of main computer core failure.
In addition to its obvious defensive capabilities, the Protector-class was also designed to perform fast-paced reconnaissance missions. In stealth mode, the EM output of the vessel blends in with the natural emissions of the surrounding space while sensors attempt to scan the area with the highest detail. This raw information is dumped into the computer core, and after returning to friendly space, the quad computer cores are easily removed from the ship through hull plates in Main Engineering. This is done so that a fresh core can be swapped in, and the ship can return to its reconnaissance operations while the data from its previous mission is analyzed from the safety of Federation space.
4.2 LCARS
Acronym for Library Computer Access and Retrieval System, the common user interface of 25th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task, which is supposed to be performed, allowing for maximum ease-of-use. The Protector-class operates on LCARS build version 6.3 to account for increases in processor speed and power, limitations discovered in the field in earlier versions, and increased security.
4.3 SECURITY LEVELS
Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.
Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Protector-class are:
Level 10 – Captain and Above
Level 9 – First Officer
Level 8 - Commander
Level 7 – Lt. Commander
Level 6 – Lieutenant
Level 5 – Lt. Junior Grade
Level 4 - Ensign
Level 3 – Non-Commissioned Crew
Level 2 – Civilian Personnel
Level 1 – Open Access (Read Only)
Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary.
The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security.
4.4 UNIVERSAL TRANSLATOR
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.
The Universal Translator matrix aboard Protector-class starships consists of well over 100,000 languages and increases with every new encounter.
5.0 PROPULSION SYSTEMS
5.1 WARP PROPULSION SYSTEM
The warp core is located in the aft engineering section and spans the top three decks vertically. The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 8, with the surrounding systems balcony above, on Deck 7. The core is constructed from a central translucent aluminum and duranium reactor with dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors. Plasma transfer conduits exit the core on Deck 8 and extend laterally to the nacelles and the warp plasma injectors. The nacelles incorporate an in-line impulse system based upon that of the Defiant-class, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap. Antideuterium is stored in a series of standard Starfleet antimatter pods on Deck 8, forward of the warp core.
The warp field coils are located in the nacelles. The basic structure of the nacelles is similar to that of the Prometheus-class, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress. Throughout the nacelle housing are triply redundant conduits for Structural Integrity Field (SIF) and Internal Dampening Field (IDF) systems. Each nacelle contains 12 pairs of warp field coils (6 pairs in the case of Alpha Vector), giving Protector-class vessels a total of 120 coils, in total.
The Class-7 warp reactor is extremely powerful for a ship of this size, and as such, Protector-class vessels put out a warp signature equivalent to much larger starships. Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage. The standard maximum warp speed of the a Protector is Warp 9.98, sustainable for 20 hours, though this can be exceeded in times of emergency. All regulation warp engine controls and procedures apply to Protector-class vessels.
Type: Type 63 Plasma Injection Heinkel-Ratimann Matter/Anti-Matter Warp Core
Normal Cruising Speed: Warp 8
Maximum Speed: Warp 9.998 for 12 hours
Power Plants:
5.2 IMPULSE PROPULSION SYSTEM
The primary impulse system consists of three pairs of redundant fusion reactors, space-time driver coils, and vectored exhaust directors. The exhaust products may be held temporarily in the impulse nozzle cowling, to minimize the ship's ion or EM signature, or they can be vented through electroporous plates along the trailing surface of the cowling. The two primary impulse engines are located on Deck 4.
Standard operational procedures limit impulse speeds to .25c (Full Impulse) due to time dilation problems that occur once an object travels close to the speed of light. Each individual engine is capable of propelling the ship to a speed of .75c. Together, a speed of .994c (Maximum Impulse) can be reached but is only used during extreme circumstances due to relativistic time displacement accompanying objects traveling close to the speed of light.
5.3 REACTION CONTROL SYSTEM
The Reaction Control System (RCS) thrusters are adapted from thruster packages from Prometheus- and Gladius-class vessels. A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling. Deuterium is supplied by the primary tankage on Deck 2 and immediate-use tanks within thruster packages.
Output: Each thruster quad is capable of producing 3.7 million Newtons of exhaust.
6.0 UTILITIES AND AUXILIARY SYSTEMS
6.1 NAVIGATION DEFLECTOR
Protector-class starships have a forward-facing twin-deflector system. The main deflector houses key elements of the long-range sensor system. Like most features on ships of this class, the deflector is reinforced with multiple tritanium struts, but its internal design is characteristic of most Starfleet deflector systems. Each dish is composed of several molybdenum/duranium mesh panels over a tritanium framework. Should one system become severally damaged, the other deflector can compensate by adjusting the ship's deflector field.
6.2 TRACTOR BEAM
Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the starship. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, potential inertial imbalance, and mechanical stress.
Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, feeding two 475 millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed waveguides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.
Range: Effective tractor beam range varies with payload mass and desired delta-v. Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 116,380,000,000 metric tons at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.
6.3 TRANSPORTER SYSTEMS
Protector-class vessels normally carry three primary and three backup transporters. The transporter is powered by an impulse system EPS tap and is EM-shielded with a multilayer duranium jacket. The hull-transporter emitter pads are armored with electroporous plating, which requires the computer to maintain tighter control over the ACB in terms of look angle in dwell time on both beam-up and beam-down targets.
Number of Systems: 9
Personnel Transporters: 6
Cargo Transporters: 3
Transporter Equipment:
Personnel Transporters: 6 (3 Primary, 3 Secondary)
Max Payload Mass: 900kg
Max Range: 40,000km
Max Beam Up/Out Rate: Approx. 125 persons per hour per Transporter
Emergency Transporters: 2
Max Range: 15,000km (Send Only)
Max Beam Out Rate: 75 persons per hour, per Transporter
Cargo Transporters: 3 (Cargo Capacity per transporter: 250 metric tons per hour)
6.4 COMMUNICATIONS
All standard RF and subspace communications systems are installed, with additional capacity for narrow-beam and encrypted signal transmission and reception. Stealth com is possible through modulated impulse exhaust streams and navigational deflector beams. A set of three primary and three backup subspace distress beacons is provided for emergency use.
Standard Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE SENSING SYSTEMS
7.1 SENSOR SYSTEMS
Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:
Each sensor pallet (twenty-four in all) can be interchanged and re-calibrated with any other pallet on the ship.
Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the Protector-class to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping.
7.2 TACTICAL SENSORS
There are 36 independent tactical sensors on the Protector-class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 90% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible). The design of the sensors is based upon that of the Sovereign-class, with some improvements, primarily in reducing the size of the sensors. Due to the sensors capability of tracking large amounts of objects as once, a Protector-class can not only wage battle, but conduct and lead other Starfleet and Allied vessels in tactical engagements. Such technology has helped the Protector-class in its role as a flagship in small task forces, and as an escort ship for larger capital ships.
7.3 SCIENCE LABS
There are 3 Sickbays aboard a Protector-class vessel. Alpha Vector Sickbay in on Deck 3, Beta Sickbay on Deck 7 and Gamma on Deck 10. In addition to the Sickbays, there is one Astrometrics lab, one Science Lab , one Cybernetics Lab, one Arboretum, and one Stellar Cartography lab.
7.4 PROBES
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space. Starfleet makes use of a total nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing.
Starfleet regulations require the presence of at least one type of ejectable buoy capable of acting as an emergency beacon in the event of hazardous events that may result in the destruction of the spacecraft. Three Class VI, one in each torpedo launcher's storage area, are onboard Protectors for this reason. Two additional probe types, the Class VIII and Class IX, are also in place due to the relative ease with which a standard photon or quantum torpedo casing can be converted.
7.5.6 CLASS VI COMM RELAY/EMERGENCY BEACON:
Range: 4.3 x 10^10 kilometers
Delta-v limit: 0.8c
Powerplant: Microfusion engine with high-output MHD power tap
Sensors: Standard pallet
Telemetry/Comm: 9,270 channel RF and subspace transceiver operating at 350 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.
Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes
7.5.8 CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE:
Range: 1.2 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver
Sensors: Standard pallet plus mission-specific modules
Telemetry: 4,550 channels at 300 megawatts.
Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions
7.5.9 CLASS IX LONG-RANGE MULTIMISSION WARP PROBE:
Range: 7.6 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days
Sensors: Standard pallet plus mission-specific modules
Telemetry: 6,500 channels at 230 megawatts.
Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position
8.0 CREW SUPPORT SYSTEMS
8.1 MEDICAL SYSTEMS
The main sickbay is located on Deck 7 between Transporter Room and science labs. Containing nine biobeds, this room serves as the primary crew support facility during emergency situations. The room is equipped with limited surgical facilities and is primarily intended to stabilize patients until they can be delivered to a nearby friendly starbase medical facility. Six stasis pods are located just across the main corridor from the sickbay facilities, allowing for patients to be stabilized in the event that their ailment cannot be cured aboard the ship.
Counselor’s Office: The Counselor’s office is to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are softened with an atypical palette outside of the normal Starfleet gray and blue. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.
8.2 CREW QUARTERS
General Overview: The arrangement of living quarters is designed to be modular, so that at any time, a particular area could be reconfigured to create larger or smaller residential areas. Individual areas make up what has come to be known as a "bay," which is equal to the size of the smallest available module. These modules are connected together to create all available standard living accommodations on a Protector-class starship, with the overall design and color scheme similar to the tones used on the Intrepid-class starship.
Standard Living Quarters:
Two NCOs or two Ensigns are assigned to a suite. A large living area spreads across two bays at the center of the dwelling.Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and house room for a double-sized bed and room for personal belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Provisions for small pets can be made available.
Enlisted crewmembers share quarters with up to four other people of the same gender. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses a bunk for two occupants, as well as space for their belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Pets are not allowed for enlisted crewmen.
Crewmen can request that their living quarters be combined to create a single larger dwelling.
Residential Living Quarters:
Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their first assistant are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room can be allocated to them. Members of the Senior Staff can have these restrictions waived with the Captain's permission.
These accommodations typically include a two-bay living area at the center of the dwelling, which usually holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area. Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for personal belongings. Normally, the bedroom is connected by a half-bathroom with wash basin, mirror, several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with permission from the Operations officer as space permits. Provisions can also be made available for pets.
Officers may request that their living quarters be combined to form one larger dwelling
8.3 RECREATION SYSTEMS
General Overview: The Protector-class is a medium sized starship and its design has been maximized for tactical usage. However, it is realized that the stress of operating at 99% efficiency on a ship that is built for deep-space exploration can be dangerous, so there are some recreational facilities on Protector-class starships.
Holodecks: There are two standard holodeck facilities on a Protector-class vessel.
Holosuites: These are smaller versions of standard Federation Holodecks, designed for individual usage (the two Holodecks themselves are to be used by groups or individual officers; enlisted crewmen and cadets are not allowed to use the Holodecks under normal circumstances). They do everything that their larger siblings do, only these Holosuites can't handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid-class starship. There are four Holosuites on the Protector-class, all of them located on deck 4.
Phaser Range: Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is heavily shielded, the walls being composed of a highly refined Duranium alloy, which can absorb setting 16 phaser blasts without taking a scratch.
Normal phaser recreation and practice is used with a type II phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer.
The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on Protector-class are tested every six months in phaser marksmanship.
There are 25 levels of phaser marksmanship. All personnel on Protector-class vessels are trained in the operation of phaser types I and II up to level 14. All security personnel on Protector-class must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an 80% hit ratio on level 23. The Protector-class carries both the standard phaser rifle and compression phaser rifles.
Weight Room: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department on each Protector-class encourages constant use of this facility; tournaments and competitions are held regularly in this room. The gymnasium is located on deck 5. This gymnasium has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan, Bajoran, Trill, or others.
There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kick-boxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defense patterns as it gains experience on your style of fighting, and adapts to defeat you. All personnel on the Protector-class must go through a full physical fitness and hand-to-hand combat test every six months.
There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended by the ship's security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.
8.4 SHIP'S LOUNGE
This lounge serves as the social center for the starship and is often used for large gatherings and functions. It has a very relaxed and congenial air about it; the Ship's Lounge is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone enjoys equal footing. Opinions can be voiced in complete safety amongst fellow crewmates, offering a place where people can let loose after a long day. Large bay windows offer a stunning view out the aft of the ship, where the warp nacelles hang prominently amidst the stars.
The most notable accessory to the lounge is a modest-sized bar area, offering a wide selection of synthetic and alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others. The replicators, feeding off the memory of the new computers, have nearly twice the food and drink options of any ship-bound replicator system in Starfleet creating a more authentic replication.
Overall, the lounge is the most often used recreational area of the ship.
9.0 AUXILIARY SPACECRAFT SYSTEMS
9.1 SHUTTLEBAYS
The current version of the Protector-class vessel is equipped with one main shuttlebay. Two horizontal sliding hatches at the aft end of the ship allow access to space while a ceiling-mounted tractor beam holds the shuttle in position for launch as the doors open. Located above the shuttlebay features a flight control that serves as the nerve center for shuttle operations. This room also controls the doors of the shuttlebay as well as having direct control of the main tractor emitters should a damaged shuttle need to be towed in. Force field emitters throughout the bay ensure that atmospheric integrity will not be lost, even when the bay doors are open.
The main shuttlebay contains an interior door that connects to a Work Bee storage area, as well as access to nearby cargo bays located throughout the deck. The back of the bay contains an area for servicing the Shuttlepods and Work Bees, and a connecting elevator raises the craft to Shuttle Maintenance. The lower portion contains the elevator mechanism, as well as the exterior doors for the bay, which are mounted facing the center of the ship. These Shuttlebays also act as an exterior platform from which to conduct repair operations.
9.2 SHUTTLECRAFT
9.2.1 YELLOWSTONE-CLASS RUNABOUT
Type: Medium short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 800 millicochrane impulse driver engines, four RCS thrusters, four sarium krellide storage cells.
Dimensions: Length, 20 m; beam, 14 m; height 6 m
Mass: 150.4 metric tons.
Performance: Maximum delta-v, 16,750 m/sec
Armament: Three Type-X phaser emitters, Four Micro-Torpedo Tubes
Developed in the early-2400s, the Yellowstone-class Runabout is somewhat of a departure from the traditional layout for ships of its size. In response to the growing threat of conflicts with various galactic powers bordering or near to the Federation, this shuttlepod was designed to handle more vigorous assignments that still fell into the short-range roles of shuttlepods and runabouts. Even with her parent vessel under attack, the Yellowstone was designed to function in battle situations and could even be used as an escape vehicle should the need arise. Ships of this type are seeing limited deployment on various border patrol and defensive starship classes, including the Regent-, Gladius, and Zephyr-classes.
9.2.2 TYPE-8 PERSONNEL SHUTTLE
Type: Long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 250 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.
Dimensions: Length, 9.64 m; beam, 5.82 m; height 3.35 m
Mass: 19.73 metric tons.
Performance: Warp 5.
Armament: Three Type-V phaser emitters, two micro-torpedo launchers
Based upon the frame of the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm of personal shuttles. Only slightly larger, the Type-8 is equipped with a medium range transporter and has the ability to travel within a planet’s atmosphere. With a large cargo area that that can also seat 6 passengers, the shuttle is a capable transport craft. Slowly replacing its elder parent craft, the Type-8 is seeing rapid deployment on all medium to large starships, as well as to Starbases and stations throughout the Federation.
9.2.3 WORK BEE
Type: Utility craft.
Accommodation: One operator.
Power Plant: One microfusion reactor, four RCS thrusters.
Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m
Mass: 1.68 metric tons.
Performance: Maximum delta-v, 4,000 m/sec
Armament: None
The Work Bee is a capable stand-alone craft used for inspection of space borne hardware, repairs, assembly, and other activates requiring remote manipulators. The fully pressurized craft has changed little in design during the past 150 years, although periodic updates to the internal systems are done routinely. Onboard fuel cells and microfusion generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air, drinking water and cooling for the pilot for as long as fifteen hours. If the pilot is wearing a pressure suit or SEWG, the craft allows for the operator to exit while conducting operations. Entrance and exit is provided by the forward window, which lifts vertically to allow the pilot to come and go.
A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-operated controls. In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for transferring cargo around large Starbase and spaceborne construction facilities. The cargo attachment features additional microfusion engines for supporting the increased mass.
10.0 PROTECTOR-CLASS FLIGHT OPERATIONS
10.1 MISSION TYPES
The following are the primary mission types for the Protector-class vessel:
Tactical and Defensive Operations: Typical missions include protection of Federation assets in the form of colonies and space stations from anticipated threat forces.
Patrol and Interdiction: Typical missions include the patrol of established neutral zones, shipping lanes and recognized regions of dispute and/or conflict.
Reconnaissance: Typical missions include scouting of areas deemed worthy of note by Starfleet Intelligence.
Emergency/Search and Rescue: Typical missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress, small-scale planetary evacuation - medium or large scale planetary evacuation is not feasible.
Secondary Scientific Investigations: In some cases, a Protector is found to be the most suitable platform from which to perform certain scientific applications. They include experiments and research that requires increased shielding to observe certain phenomena, or a weapons platform from which to test new technologies.
The listed mission types are by no means the only operations that Protector-class vessels are capable of performing. Even after the initial testing of the NX-98382 pathfinder vessel, Starfleet continues to run projections on possible mission types.
10.2 OPERATING MODES
The normal flight and mission operations of the Protector-class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Computer can automatically adjust to a higher alert status.
The major operating modes are:
Green Alert: The normal operating condition of the ship.
Yellow Alert: Designates a ship wide state of increased preparedness for possible crisis situations.
Red Alert: Designates an actual state of emergency in which the ship or crew is endangered, immediately impending emergencies, or combat situations.
Blue Alert: Designates a state in which the starship is preparing to land on the surface of a planetary body.
Multi-Vector Mode: Used during periods ship engages in Multi-Vector mode. (Note: Individual vectors are capable of supporting other operating modes while separated)
External Support Mode: State of reduced activity that exists when a ship is docked at a starbase or other support facility.
Reduced Power Mode: This protocol is invoked in case of a major failure in spacecraft power generation, in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of onboard power generation.
During all ship modes, the ship’s operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.
Typical Shift command is as follows:
Alpha Shift – Captain (CO)
Beta Shift – Executive Officer (XO)
Gamma Shift - Second Officer / Night Conn
10.3 SEPARATED FLIGHT MODE
[CLASSIFIED - CLEARANCE LEVEL SIERRA 4 REQUIRED TO ACCESS]
10.4 LANDING MODE
In extreme circumstances, a Protector is capable of landing on a planetary surface by making use of four retractable struts built into Deck 12. Designed as a last-resort should there be need to land the ship, a Protector is capable of reaching escape velocity on planets with a mass less than 2.5 Earths. Any planetary bodies with a higher gravity will result in the starship being unable to escape its gravity well. With all available power routed to both the SIF and IDF, the ship is capable of making a controlled landing, preferable on a flat and stable surface. Automated computer algorithms have been preprogrammed to allow greater ease of control for the flight control officer.
Taking off from a planetary body requires much more effort than landing. All secondary and most primary systems must be taken offline to provide further power to the impulse engines and RCS thrusters. SIF, IDF and gravity systems are brought to full enable while all non-essential systems are taken off-line to maximize power to thrusters.
10.5 MAINTENANCE
Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.
Systems Diagnostics: All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.
Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.
11.0 EMERGENCY OPERATIONS
11.1 LIFEBOATS
Aside from the escape options provided by the onboard shuttlepods, the principal survival craft is the Starfleet lifeboat, or escape pod. The current lifeboat is sized to include two main types, a six-person and an eight-person version. Protector-class vessels carry forty of the five-person types, which measure 3.6 meters tall and 3.5 meters across the hexagonal faces. Each lifeboat contains enough consumable and recycling capabilities to keep the crew alive for eight months, longer with multiple lifeboats connected in standard "gaggle mode." All are equipped with navigational processors and impulse microthrusters, plus emergency subspace communication systems. These units have been specially modified for low-observability and minimal EM signatures due to the general wartime conditions.
11.2 RESCUE AND EVACUATION OPERATIONS
Rescue and evacuation operations generally fall into two categories, rescue and evacuation to the ship, and evacuation from the ship. The former will generally involve transport from another ship or planetary surface. The latter will generally involve removal of the ship's company to another ship, a planetary surface, or into space.
Rescue Scenarios:
Due to the nature of the Protector-class, its ability to perform in evacuations is somewhat hindered by the limited amount of space onboard. With the cargo transporter reconfigured for quantum resolution transport, the Protector is capable of beaming aboard 475 persons per hour. Typically, this is deemed an acceptable beam up speed since the Protector is only capable of evacuating 640 persons from a ship/station/planet in need. The Type-8 shuttlecraft onboard is also capable of assisting in evacuations, however, the shuttlepods are ill-equipped to render such need.
Abandon-Ship Scenarios:
As the Dominion, Klingon, and Iconian wars had indicated, it is quite conceivable that a starship may be lost in battle or due to other unforeseen circumstances. While Starfleet general policy dictates that all efforts must be made to save a starship, situations sometimes warrant the total evacuation of a ship. As stated before, Protector-class vessels are capable of transporting 475 persons in one hour. In addition, all shuttlecraft are brought to full operation and are capable of carrying personnel from the ship. After the computer has acknowledged that all personnel have cleared the ship, it begins to lock out all major command functions so that information cannot be stolen from the ship should a hostile vessel board a Protector before a salvage team can make it to the site. Automated distress beacons are launched shortly after.
APPENDIX A - COMMISSIONED STARSHIPS
The following starships have been commissioned by the Federation:
U.S.S. Protector NCC-98382 – In service with the 146th Fleet
U.S.S. Defender NCC-99715 – Still under construction at Beta Antares Shipyards, Antares IV
APPENDIX B - VARIANT DESIGNATIONS
MVAC - Multi-Vector Armored Cruiser
APPENDIX C - BASIC TECHNICAL SPECIFICATIONS
ACCOMMODATION
Officers and Crew: 175
DIMENSIONS
Overall Length: 425 meters
Overall Beam: 160 meters
Overall Draft: 90 meters
PERFORMANCE
Full Impulse: .25c
Cruise Speed: Warp 8
Maximum Velocity Warp 9.998 (12 hours maximum)
ARMAMENT
Standard:
TRANSPORT EQUIPMENT
Shuttlecraft (Standard)
APPENDIX D - DECK LAYOUT
Deck 1:
Bridge, Captain’s Ready Room, Observation Lounge, Briefing Room
Deck 2:
VIP Quarters, Captain’s Quarters, First Officer’s Quarters, Diplomatic Quarters
Deck 3:
Stellar Cartography, Phaser Control, Turret Control, Officer’s Quarters, Officer’s Lounge
Deck 4:
Impulse Engines, Impulse Engine Control, Airlocks (Port and Starboard), Crew Quarters
Deck 5:
Fore Torpedo Tubes, Fore Phaser Cannons, Dorsal Phaser Strips, Dorsal Turrets
Deck 6:
Cybernetics Lab, Sickbay, Mess Hall, Science Lab, Transporter Room 1, Fore Phaser Strips, Port Turrets, Starboard Turrets
Deck 7:
Main Engineering (Level 1) Arboretum, Crew Quarters, Battle Bridge, Armory, Aft Phaser Strips, Aft Turrets
Deck 8:
Main Engineering (Level 2), Deuterium Storage, Antimatter Storage Pods, Shuttle Maintenance, Port Phaser Strips, Starboard Phaser Strips
Deck 9:
Main Engineering (Level 3) Aft Torpedo Tubes, Shield Generator, Main Deflector, Torpedo Control, Holodeck
Deck 10:
Environmental Systems, Phaser Power supply, Brig, Main Deflector
Deck 11:
Shuttlebay (Upper Level) Damage Control, Cargo Bay, Transporter Room 2, Deuterium Storage
Deck 12:
Shuttlebay (Lower Level) Landing Struts, Tractor Beam Emitter, Ventral Turrets
- Ensure Federation security through rapid response to threat forces.
- Serve as the first-line of defense in military combat operations and lend support to larger Federation starships.
- Provide autonomous capability for full execution of Federation defense policy options in outlying territories and border areas.
- Take on the burden of border patrol and threat-response operations from other starship classes currently, and projected to be, in use.
- Provide a mobile platform for testing and implementation of mission-specific or new technology, specifically in the areas of covert and tactical operations.
- Serve as a platform capable of rapid deployment for special and covert operations deemed necessary by the Federation.
1.2 DESIGN STATISTICS
Length: 425 Meters
Width: 160 Meters
Height: 90 Meters
Mass: 2,105,000 Metric Tons
Cargo capacity: 25,000 Metric Tons
Hull: Type-II Ablative Armor overlaying a Tritanium Alloy Hull
Number of Decks: 12
1.3 GENERAL OVERVIEW
A Protector-class starship is an armored, limited-role Starfleet vessel initially developed at the Antares Fleet Yards in response to the Klingon threat to the worlds of the Alpha and Beta Quadrants. The project was officially begun in 2402. Protector-class vessels are constructed of Tritanium alloys and composites. The bridge has been lowered into Deck 1 to help reduce likelihood of damage in combat. The warp nacelles have been brought closer to the hull to a minimum safe distance for field EM, and all EPS weapon-power conduits have been truncated to provide a nearly zero lag time between activation signal and beam launch, a design philosophy taken from the Defiant-class.
1.4 CONSTRUCTION HISTORY
The Protector Project was initially developed to expand upon the concept of the Multi-Vector Assault Mode. Multi-Vector Assault Mode is the function in which a larger vessels separates into 3 smaller ships, known as "Vectors". These Vectors, while they lack the full capability of the full starship from which they came, are still capable of preforming all of the basic functions of a starship. The original premise of the Protector project was to minimize the space required for the MVAM system, in the hopes of expanding the non-combat capabilities of the vessel.
In 2405, Starfleet was considering moving to construction of the spaceframe of the multi-section starship. However, during this year, war broke out with the Klingons once more. Since the Klingons outgunned many Federation ships by a considerable margin, Starfleet was confronted with what appeared to be a powerful and aggressive enemy. As part of their response, Starfleet requested a complete re-design of the multi-section starship. The scientific and diplomatic sections were mostly removed in favor of increased armament and power for the weapons, and the shield system was upgraded with the auto-modulating shields of the Sovereign class. The advanced warp engine design included many elements of the Prometheus class, while the ablative armor, high capacity structural integrity fields and quantum torpedoes developed in the Defiant-class project were also included. The computer system was upgraded to a custom built system designated the M16a tri-core bio-neural gel pack isolinear III processor and the navigational system installed was a custom RAV/ISHAK Mod 3a warp celestial guidance system specifically designed to handle the ship's cruising speed of Warp 8 and maximum speed of Warp 9.998.
Early on in its development the Protector was regarded as a fast torpedo attack ship. Its designers planned to equip it with six torpedo launchers and a large complement of both photon and quantum torpedoes. However, as the Protector project evolved, the ship was given more ambitious mission objectives. Phaser Turrets were added along the ships hull to act as both a point-defense screen and a ship-to-ship weapon. Under the ablative armor, the original hull of the NX-98382 prototype was constructed of a tritanium/duranium composite. Once the Protector prototype had proven itself, Starfleet made the decision to put the Protector-class into production. The lead ship of the class, U.S.S. Protector (NCC-98282), was severely damaged in combat with the Voth during Operation: Delta Rising, with almost all primary systems destroyed and less than 43% of the hull remaining. During the repairs, several refits were made, including a new dorsal nacelle, newer phaser turrets, and an improved EPS conduit system.
2.0 COMMAND SYSTEMS
2.1 MAIN BRIDGE
The bridge layout of a Protector-class warship is more compact than most contemporary cruiser designs, but not as compacted as the Defiant-class. The main bridge acts as the nerve center for the ship, and the entire module is sunken into Deck 1 to provide added protection during combat situations. Access to the bridge is provided by two doorways, located on both port and starboard sides. Just forward of the starboard entryway is the location of the ship's dedication plaque, as well as an auxiliary computer access panel. The port side of the bridge houses the Engineering and Tactical I stations while the starboard side features the Science and Tactical II stations. Because of its nearly exclusive role as a combat vessel, stations aboard Protector-class vessels are designed with speed in mind. All of the five main stations on the bridge feature dedicated ODN access lines to the computer core, and can even bypass the core should it be taken offline. Triple redundant access lines connect the entire bridge to the rest of the ship, and dedicated ODN relays allow for damaged systems to be bypassed and computer lagtime to be decreased.
The center of the bridge features the lone Captain's chair, which is on a raised platform and has a clear view of all the bridge stations, as well as the main viewscreen. On both sides of the command chair are separate control panels, allowing the occupant access to virtually every system aboard the ship.
Between the command chair and the viewscreen is an integrated flight control and operations panel, capable of performing the joint duties of those stations' larger counterparts on other Federation starships. Like all of the bridge stations on a Protector-class vessel, the Conn has been designed so that the time in between a command being entered in and the action being taken is close to being instant, allowing for the craft to be handled almost like a fighter when under the hands of a skilled pilot.
The Engineering Station allows for a direct link to the impulse and warp engines, as well as monitoring of the other various systems vital to the operation of the ship. This single station is capable of mirroring all the readouts and consoles located in Main Engineering, allowing the Chief Engineer or other officer to issue commands from the bridge.
Mirroring the Engineering Station on the port side of the bridge is the Science Station. Normally occupied by the ship’s Chief Science Officer, the panels and readouts on this station allow direct access to the ship’s sensor systems and science labs. Capable of taking high resolution scans of both natural and artificial phenomena, this station plays a vital role during reconnaissance missions.
Flanking both sides of the viewscreen are two Tactical Stations, which have primary access to the ship’s pulse phaser canons, torpedo launchers and various other special ordinance packages. Working closely with Conn, the officers stationed at these consoles are responsible for firing the various weapons aboard Protector-class vessels during combat operations. The purpose of the Tactical II Station is to lighten the load on its sister station, particularly in battle. During normal cruise modes, this station can be reconfigured for other operating modes.
3.0 TACTICAL SYSTEMS
3.1 PHASER BEAM ARRAYS
The Protector-class currently employs 12 Type-XII phaser arrays at key locations throughout the ship's hull. Traditionally the choice defensive weapon onboard Starfleet vessels since close to the dawn of the Federation, the standard emitter makes use of a particular class of superconducting crystals known as fushigi-no-umi, which allow high-speed interactions within atomic nuclei that create a rapid nadion effect, which in turn is directed into a focused beam at a target. The resulting beam is discharged at speeds approaching .986c, and as per standard tactical procedures, the frequencies of these beams are rotated to make it more difficult for a threat vehicle's shields to adjust to the beam.
Phaser Type: The Protector-class utilizes the standard Type XII array system. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.
Phaser Array Output: Each phaser array takes its energy directly from the impulse drives and auxiliary fusion generators. Individually, each type XII -emitter can only discharge approximately 8.0 MW (megawatts) per second. However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 16 MW.
Phaser Array Range: Maximum effective range is 300,000 kilometers.
Primary purpose: Assault
Secondary purpose: Defense/anti-spacecraft/anti-fighter
3.2 PULSE PHASER CANNONS
A total of four pulse phaser cannon assemblies are located in forward-facing locations onboard Protector-class vessels. The cannons are located along the sides of the Saucer Section, and above the Main Deflector when in Multi-Vector mode. Due to the ship’s turret network and existing phaser arrays, yard engineers deemed it unnecessary to mount aft-facing cannons onboard vessels of this class.
The development of the pulse phaser cannon applies a number of lessons learned at the Starfleet Tokyo R&D facility, where large, nearly flawless emitter crystals had been grown in ground-based microgravity chambers. The new crystals, combined with rapid-discharge EPS capacitance banks and high-speed beam-focusing coils, allowed the phaser discharge to be stored temporarily (up to 2.1 nanoseconds) within the coils and then released as a layered pulse structured something like an onion and is able to land a target contact that is more difficult to disperse than a standard phaser beam. Two pulse phasers are located along the sides of the Saucer Section, while another two in a recessed housing on the underside of the saucer. When separated, both Alpha and Beta Vectors have a pair of cannons.
Pulse phaser cannons store up their charge between 1.7 and 2.1 nanoseconds, resulting in an energy pulse more powerful than standard Type-X phaser emitters. Rapid fire of multiple bursts is accomplished through a direct EPS shunt from the warp reactor. If situations warrant, power can be routed from the impulse engines through a secondary plasma tap. For maximum effectiveness, all four cannons fire several bursts at the same time, resulting in a large amount of energy impacting a relatively small location. This tactic has been proven to pierce the shields of threat vessels without having to collapse the entire grid. Maximum energy output of a pulse phaser cannon is classified as of this date.
Pulse Phaser Range: Maximum effective range is 150,000 kilometers.
3.3 PHASER TURRETS
Protector-class vessels are armed with an array of phaser turrets, designed primarily for point defense against incoming torpedoes or fighter craft. Utilizing a similar firing mechanism to the phaser cannons found on Defiant-class vessels, these turrets are more compact and are mounted on a gimballed base. While they have a reduced output compared to their larger cousins, they make up for it in field of fire, and volume of fire. Like their larger counterparts, they fire in bursts of 3 to 5 shots per pulse. This is designed to keep energy consumption down while preserving rate of fire.
Phaser Turret Range: Maximum effective range is 150,000 kilometers.
3.4 TORPEDO LAUNCHERS
The Protector-class vessels have a total of 10 torpedo launchers, with 6 forward and 4 aft. When not in Multi-Vector Assault Mode, only 6 of these launchers are usable due to their placement within the hull, with 4 forward and 2 aft. Each Vector has 2 forward facing torpedo launchers. Alpha Vector and Gamma Vector both have 1 aft torpedo launcher, while Beta Vector has 2.
The forward launchers in the following locations:
- Alpha Vector: 2 launchers are located on the dorsal side of the saucer
- Beta Vector: 2 Launchers are located in a recessed housing on the dorsal side of the saucer (Hidden when not in MVAM)
- Gamma Vector: 2 Launchers are located in the supports on either side of the main deflector
The aft launchers are in the following locations:
- Alpha Vector: One launcher is located on the underside of the saucer (Hidden when not in MVAM)
- Beta Vector: 2 Launchers are located on the dorsal side of Beta Vector, towards its aft
- Gamma Vector: 1 Launcher is located on the dorsal side of Gamma Vector, towards its aft (Hidden when not in MVAM)
Along with the Sao Paulo-class, Protector-class vessels are normally outfitted with the Mark Q-IV Quantum Torpedoes. But like all Starfleet ships, the launchers onboard a Protector are capable of firing standard photon torpedoes as well.
Payload: 250 Torpedoes (100 Mark Q-II Quantum Torpedoes, 150 Mark-IV Photon Torpedoes)
Range: Maximum effective range is 3,000,000 kilometers.
3.5 DEFLECTOR SHIELDS
Adding to the already impressive list of technologies, a Protector-class vessel's Shield Generator uses incoming energy weapons fire to supplement their own shields and weapons. This only absorbs about 15% of the incoming fire as to avoid an overload. Designed in response to the Borg threat of the late 24th century, all vessels of this class uses automatically rotating shield nutations.
A Protector makes use of a total of four shield generators located throughout the vehicle space frame. The forward-most generator is located along the vehicle centerline within Alpha Vector, and is responsible for keeping it shielded in the event that it must separate from the ship. Two additional generators are located port and starboard of the Warp Core on Beta Vector, while the final generator is located behind the Main Deflector on Gamma Vector.
During high-impulse and warp flight, the generators are kept at their minimum output to deflect stray particles in the interstellar medium from impacting the ship and degrading the hull. In the event that the conditions warrant, one generator is capable of protecting the entire space frame. At high levels of alert, all generators are brought online and create a multilayered graviton field around the ship. In combat situations, the field is typically within several meters of the hull, creating an oval shape. If required, the field can be extended outward to protect another vessel or object at the sacrifice of some protection.
3.6 ABLATIVE ARMOR
Originally developed in 2367 during the Defiant Class Development Project, ablative armor is still considered to be a significant breakthrough in starship defense by effectively creating a beam-retardant layer that greatly increases a ship's life expectancy in battle. Originally deployed only on ships of the Defiant class, ablative armor showed remarkable dispersion properties against various beam-type energy weapons, including the various types of phaser, disruptor, polaron, and focused-plasma beams employed by nearly all threat races. The armor works by first dispersing incoming beam energy across the hull of the ship where, after reaching an undisclosed threshold, causes part of the armor to boil away, taking with it a large fraction of that energy. The effect also creates a modest vapor cloud, which effectively disperses the incoming beam further, causing it to do less direct damage to the hull. It should be noted, however, that the armor is not a hull replacement, but a supplement and must be replaced over time due to the boiling away process.
Every Protector-class ship is outfitted with 10 centimeters of armor hull-wide, which can be replaced as wear permits at select fleet yards. Due to the supply demands, repairs made to the hull of a starship in the field will lack the extra layer of armor until the vessel is able to dock at a facility with spare plating.
3.7 COMBAT INFORMATION CENTER
Something new to vessels of this size, Protector-class vessels are equipped with a Combat Information Center, or CIC. The CIC is designed as a strategic control center, allowing for detailed analysis of the tactical situation, be it a skirmish or a long term engagement. Coupled with the standard sensors on a Protector-class, the CIC is capable of tracking over 1,000 separate entities relevant to the situation at hand, be they ships, fighters, or weapons. This system has proved incredibly useful as a long term planning and analysis tool for longer engagements, as well as providing a hub from which to command small task forces.
The CIC is located within a small room on Deck 7. The center of the room is taken up by the holo-table, which can project a detailed image of most objects, including starships and solar systems. Numerous viewscreens and readouts are located on the walls, giving more specific information on a variety of criteria. These panels can be repurposed to suit different needs as the situation necessitates.
Image of the Protector-class CIC:
4.0 COMPUTER SYSTEMS
4.1 COMPUTER CORE
Quad isolinear processing cores are situated aft of the Warp Core on Deck 8. The total computer core possesses 825 banks of chromopolymer processing and storage sheets, for a total capacity of 246.97 megaquads. The system is normally powered by an EPS shunt from the aft impulse reactors, but can be powered by a smaller regulated EPS conduit from the warp core. Cooling of the isolinear systems is accomplished by a regenerative liquid nitrogen loop, which incorporates a delayed-venting heat storage block for stealth activities. The typical mission requirements for the main computer involve only 45 percent of the processing and storage capacity; the other 55 percent is reserved for intelligence-gathering or tactical operations, or taking over for a damaged core. Protector-class vessels can operate on a single core and can even retain some critical data from a damaged area through compression and scattered storage methods.
A network of 48 quadritronic optical subprocessors is distributed throughout the volume of the vehicle spaceframe. The main bridge has a total of 18 dedicated and shared subprocessors, which permit operations even in the event of main computer core failure.
In addition to its obvious defensive capabilities, the Protector-class was also designed to perform fast-paced reconnaissance missions. In stealth mode, the EM output of the vessel blends in with the natural emissions of the surrounding space while sensors attempt to scan the area with the highest detail. This raw information is dumped into the computer core, and after returning to friendly space, the quad computer cores are easily removed from the ship through hull plates in Main Engineering. This is done so that a fresh core can be swapped in, and the ship can return to its reconnaissance operations while the data from its previous mission is analyzed from the safety of Federation space.
4.2 LCARS
Acronym for Library Computer Access and Retrieval System, the common user interface of 25th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task, which is supposed to be performed, allowing for maximum ease-of-use. The Protector-class operates on LCARS build version 6.3 to account for increases in processor speed and power, limitations discovered in the field in earlier versions, and increased security.
4.3 SECURITY LEVELS
Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.
Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.
Security levels in use aboard the Protector-class are:
Level 10 – Captain and Above
Level 9 – First Officer
Level 8 - Commander
Level 7 – Lt. Commander
Level 6 – Lieutenant
Level 5 – Lt. Junior Grade
Level 4 - Ensign
Level 3 – Non-Commissioned Crew
Level 2 – Civilian Personnel
Level 1 – Open Access (Read Only)
Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary.
The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security.
4.4 UNIVERSAL TRANSLATOR
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.
The Universal Translator matrix aboard Protector-class starships consists of well over 100,000 languages and increases with every new encounter.
5.0 PROPULSION SYSTEMS
5.1 WARP PROPULSION SYSTEM
The warp core is located in the aft engineering section and spans the top three decks vertically. The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 8, with the surrounding systems balcony above, on Deck 7. The core is constructed from a central translucent aluminum and duranium reactor with dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors. Plasma transfer conduits exit the core on Deck 8 and extend laterally to the nacelles and the warp plasma injectors. The nacelles incorporate an in-line impulse system based upon that of the Defiant-class, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap. Antideuterium is stored in a series of standard Starfleet antimatter pods on Deck 8, forward of the warp core.
The warp field coils are located in the nacelles. The basic structure of the nacelles is similar to that of the Prometheus-class, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress. Throughout the nacelle housing are triply redundant conduits for Structural Integrity Field (SIF) and Internal Dampening Field (IDF) systems. Each nacelle contains 12 pairs of warp field coils (6 pairs in the case of Alpha Vector), giving Protector-class vessels a total of 120 coils, in total.
The Class-7 warp reactor is extremely powerful for a ship of this size, and as such, Protector-class vessels put out a warp signature equivalent to much larger starships. Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage. The standard maximum warp speed of the a Protector is Warp 9.98, sustainable for 20 hours, though this can be exceeded in times of emergency. All regulation warp engine controls and procedures apply to Protector-class vessels.
Type: Type 63 Plasma Injection Heinkel-Ratimann Matter/Anti-Matter Warp Core
Normal Cruising Speed: Warp 8
Maximum Speed: Warp 9.998 for 12 hours
Power Plants:
- 6 Deuterium Fusion Reactors (Total rated output: 15 gW)
- 6 Class D17 Impulse Engines
- Quad-Nacelle Heinkel-Ratimann Matter/Antimatter Warp Core
- Conductive Reaction Control System
- Self-Sealing Slush Deuterium Tanks
- 20 Mod 8 Antimatter Storage Pods
5.2 IMPULSE PROPULSION SYSTEM
The primary impulse system consists of three pairs of redundant fusion reactors, space-time driver coils, and vectored exhaust directors. The exhaust products may be held temporarily in the impulse nozzle cowling, to minimize the ship's ion or EM signature, or they can be vented through electroporous plates along the trailing surface of the cowling. The two primary impulse engines are located on Deck 4.
Standard operational procedures limit impulse speeds to .25c (Full Impulse) due to time dilation problems that occur once an object travels close to the speed of light. Each individual engine is capable of propelling the ship to a speed of .75c. Together, a speed of .994c (Maximum Impulse) can be reached but is only used during extreme circumstances due to relativistic time displacement accompanying objects traveling close to the speed of light.
5.3 REACTION CONTROL SYSTEM
The Reaction Control System (RCS) thrusters are adapted from thruster packages from Prometheus- and Gladius-class vessels. A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling. Deuterium is supplied by the primary tankage on Deck 2 and immediate-use tanks within thruster packages.
Output: Each thruster quad is capable of producing 3.7 million Newtons of exhaust.
6.0 UTILITIES AND AUXILIARY SYSTEMS
6.1 NAVIGATION DEFLECTOR
Protector-class starships have a forward-facing twin-deflector system. The main deflector houses key elements of the long-range sensor system. Like most features on ships of this class, the deflector is reinforced with multiple tritanium struts, but its internal design is characteristic of most Starfleet deflector systems. Each dish is composed of several molybdenum/duranium mesh panels over a tritanium framework. Should one system become severally damaged, the other deflector can compensate by adjusting the ship's deflector field.
6.2 TRACTOR BEAM
Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the starship. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, potential inertial imbalance, and mechanical stress.
Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, feeding two 475 millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed waveguides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.
Range: Effective tractor beam range varies with payload mass and desired delta-v. Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 116,380,000,000 metric tons at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.
6.3 TRANSPORTER SYSTEMS
Protector-class vessels normally carry three primary and three backup transporters. The transporter is powered by an impulse system EPS tap and is EM-shielded with a multilayer duranium jacket. The hull-transporter emitter pads are armored with electroporous plating, which requires the computer to maintain tighter control over the ACB in terms of look angle in dwell time on both beam-up and beam-down targets.
Number of Systems: 9
Personnel Transporters: 6
Cargo Transporters: 3
Transporter Equipment:
Personnel Transporters: 6 (3 Primary, 3 Secondary)
Max Payload Mass: 900kg
Max Range: 40,000km
Max Beam Up/Out Rate: Approx. 125 persons per hour per Transporter
Emergency Transporters: 2
Max Range: 15,000km (Send Only)
Max Beam Out Rate: 75 persons per hour, per Transporter
Cargo Transporters: 3 (Cargo Capacity per transporter: 250 metric tons per hour)
6.4 COMMUNICATIONS
All standard RF and subspace communications systems are installed, with additional capacity for narrow-beam and encrypted signal transmission and reception. Stealth com is possible through modulated impulse exhaust streams and navigational deflector beams. A set of three primary and three backup subspace distress beacons is provided for emergency use.
Standard Communications Range: 42,000 - 100,000 kilometers
Standard Data Transmission Speed: 18.5 kiloquads per second
Subspace Communications Speed: Warp 9.9997
7.0 SCIENCE AND REMOTE SENSING SYSTEMS
7.1 SENSOR SYSTEMS
Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:
- Astronomical phenomena
- Planetary analysis
- Remote life-form analysis
- EM scanning
- Passive neutrino scanning
- Parametric subspace field stress
- Thermal variances
- Quasi-stellar material
Each sensor pallet (twenty-four in all) can be interchanged and re-calibrated with any other pallet on the ship.
Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the Protector-class to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping.
7.2 TACTICAL SENSORS
There are 36 independent tactical sensors on the Protector-class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 90% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible). The design of the sensors is based upon that of the Sovereign-class, with some improvements, primarily in reducing the size of the sensors. Due to the sensors capability of tracking large amounts of objects as once, a Protector-class can not only wage battle, but conduct and lead other Starfleet and Allied vessels in tactical engagements. Such technology has helped the Protector-class in its role as a flagship in small task forces, and as an escort ship for larger capital ships.
7.3 SCIENCE LABS
There are 3 Sickbays aboard a Protector-class vessel. Alpha Vector Sickbay in on Deck 3, Beta Sickbay on Deck 7 and Gamma on Deck 10. In addition to the Sickbays, there is one Astrometrics lab, one Science Lab , one Cybernetics Lab, one Arboretum, and one Stellar Cartography lab.
7.4 PROBES
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space. Starfleet makes use of a total nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are special designed for aerial maneuvering and soft landing.
Starfleet regulations require the presence of at least one type of ejectable buoy capable of acting as an emergency beacon in the event of hazardous events that may result in the destruction of the spacecraft. Three Class VI, one in each torpedo launcher's storage area, are onboard Protectors for this reason. Two additional probe types, the Class VIII and Class IX, are also in place due to the relative ease with which a standard photon or quantum torpedo casing can be converted.
7.5.6 CLASS VI COMM RELAY/EMERGENCY BEACON:
Range: 4.3 x 10^10 kilometers
Delta-v limit: 0.8c
Powerplant: Microfusion engine with high-output MHD power tap
Sensors: Standard pallet
Telemetry/Comm: 9,270 channel RF and subspace transceiver operating at 350 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.
Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes
7.5.8 CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE:
Range: 1.2 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver
Sensors: Standard pallet plus mission-specific modules
Telemetry: 4,550 channels at 300 megawatts.
Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions
7.5.9 CLASS IX LONG-RANGE MULTIMISSION WARP PROBE:
Range: 7.6 x 10^2 light-years
Delta-v limit: Warp 9
Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days
Sensors: Standard pallet plus mission-specific modules
Telemetry: 6,500 channels at 230 megawatts.
Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position
8.0 CREW SUPPORT SYSTEMS
8.1 MEDICAL SYSTEMS
The main sickbay is located on Deck 7 between Transporter Room and science labs. Containing nine biobeds, this room serves as the primary crew support facility during emergency situations. The room is equipped with limited surgical facilities and is primarily intended to stabilize patients until they can be delivered to a nearby friendly starbase medical facility. Six stasis pods are located just across the main corridor from the sickbay facilities, allowing for patients to be stabilized in the event that their ailment cannot be cured aboard the ship.
Counselor’s Office: The Counselor’s office is to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are softened with an atypical palette outside of the normal Starfleet gray and blue. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.
8.2 CREW QUARTERS
General Overview: The arrangement of living quarters is designed to be modular, so that at any time, a particular area could be reconfigured to create larger or smaller residential areas. Individual areas make up what has come to be known as a "bay," which is equal to the size of the smallest available module. These modules are connected together to create all available standard living accommodations on a Protector-class starship, with the overall design and color scheme similar to the tones used on the Intrepid-class starship.
Standard Living Quarters:
Crew Quarters: Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers and officers holding the rank of Ensign. These persons are expected to share their room with another crewmate due to space restrictions aboard the starship.
Enlisted crewmembers share quarters with up to four other people of the same gender. A large living area spreads across two bays at the center of the dwelling. Furnished for comfort, it typically holds a personal holographic viewer, couch, two chairs and a work station as well as a standard replicator. This room is flanked on both sides with identical bedrooms, which each take up one bay in length and houses a bunk for two occupants, as well as space for their belongings. A half-bathroom is located on the opposite side from the bedroom's entrance, and has a sonic shower, wash basin, mirror and several drawers. Pets are not allowed for enlisted crewmen.
Crewmen can request that their living quarters be combined to create a single larger dwelling.
Residential Living Quarters:
Officers' Quarters: Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their first assistant are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room can be allocated to them. Members of the Senior Staff can have these restrictions waived with the Captain's permission.
These accommodations typically include a two-bay living area at the center of the dwelling, which usually holds a personal holographic viewer, personal workstation, couch, replicator and a small dining area. Connected to this is a bedroom that occupies one bay and features a double-sized bed and room for personal belongings. Normally, the bedroom is connected by a half-bathroom with wash basin, mirror, several drawers and a sonic shower. This can be upgraded to a full-sized bathroom with a bathtub with permission from the Operations officer as space permits. Provisions can also be made available for pets.
Officers may request that their living quarters be combined to form one larger dwelling
8.3 RECREATION SYSTEMS
General Overview: The Protector-class is a medium sized starship and its design has been maximized for tactical usage. However, it is realized that the stress of operating at 99% efficiency on a ship that is built for deep-space exploration can be dangerous, so there are some recreational facilities on Protector-class starships.
Holodecks: There are two standard holodeck facilities on a Protector-class vessel.
Holosuites: These are smaller versions of standard Federation Holodecks, designed for individual usage (the two Holodecks themselves are to be used by groups or individual officers; enlisted crewmen and cadets are not allowed to use the Holodecks under normal circumstances). They do everything that their larger siblings do, only these Holosuites can't handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid-class starship. There are four Holosuites on the Protector-class, all of them located on deck 4.
Phaser Range: Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is heavily shielded, the walls being composed of a highly refined Duranium alloy, which can absorb setting 16 phaser blasts without taking a scratch.
Normal phaser recreation and practice is used with a type II phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer.
The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on Protector-class are tested every six months in phaser marksmanship.
There are 25 levels of phaser marksmanship. All personnel on Protector-class vessels are trained in the operation of phaser types I and II up to level 14. All security personnel on Protector-class must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an 80% hit ratio on level 23. The Protector-class carries both the standard phaser rifle and compression phaser rifles.
Weight Room: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department on each Protector-class encourages constant use of this facility; tournaments and competitions are held regularly in this room. The gymnasium is located on deck 5. This gymnasium has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan, Bajoran, Trill, or others.
There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kick-boxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal attack and defense patterns as it gains experience on your style of fighting, and adapts to defeat you. All personnel on the Protector-class must go through a full physical fitness and hand-to-hand combat test every six months.
There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencies for Starfleet personnel are recommended by the ship's security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.
8.4 SHIP'S LOUNGE
This lounge serves as the social center for the starship and is often used for large gatherings and functions. It has a very relaxed and congenial air about it; the Ship's Lounge is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone enjoys equal footing. Opinions can be voiced in complete safety amongst fellow crewmates, offering a place where people can let loose after a long day. Large bay windows offer a stunning view out the aft of the ship, where the warp nacelles hang prominently amidst the stars.
The most notable accessory to the lounge is a modest-sized bar area, offering a wide selection of synthetic and alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others. The replicators, feeding off the memory of the new computers, have nearly twice the food and drink options of any ship-bound replicator system in Starfleet creating a more authentic replication.
Overall, the lounge is the most often used recreational area of the ship.
9.0 AUXILIARY SPACECRAFT SYSTEMS
9.1 SHUTTLEBAYS
The current version of the Protector-class vessel is equipped with one main shuttlebay. Two horizontal sliding hatches at the aft end of the ship allow access to space while a ceiling-mounted tractor beam holds the shuttle in position for launch as the doors open. Located above the shuttlebay features a flight control that serves as the nerve center for shuttle operations. This room also controls the doors of the shuttlebay as well as having direct control of the main tractor emitters should a damaged shuttle need to be towed in. Force field emitters throughout the bay ensure that atmospheric integrity will not be lost, even when the bay doors are open.
The main shuttlebay contains an interior door that connects to a Work Bee storage area, as well as access to nearby cargo bays located throughout the deck. The back of the bay contains an area for servicing the Shuttlepods and Work Bees, and a connecting elevator raises the craft to Shuttle Maintenance. The lower portion contains the elevator mechanism, as well as the exterior doors for the bay, which are mounted facing the center of the ship. These Shuttlebays also act as an exterior platform from which to conduct repair operations.
9.2 SHUTTLECRAFT
9.2.1 YELLOWSTONE-CLASS RUNABOUT
Type: Medium short-range sublight shuttle.
Accommodation: Two; pilot and system manager.
Power Plant: Two 800 millicochrane impulse driver engines, four RCS thrusters, four sarium krellide storage cells.
Dimensions: Length, 20 m; beam, 14 m; height 6 m
Mass: 150.4 metric tons.
Performance: Maximum delta-v, 16,750 m/sec
Armament: Three Type-X phaser emitters, Four Micro-Torpedo Tubes
Developed in the early-2400s, the Yellowstone-class Runabout is somewhat of a departure from the traditional layout for ships of its size. In response to the growing threat of conflicts with various galactic powers bordering or near to the Federation, this shuttlepod was designed to handle more vigorous assignments that still fell into the short-range roles of shuttlepods and runabouts. Even with her parent vessel under attack, the Yellowstone was designed to function in battle situations and could even be used as an escape vehicle should the need arise. Ships of this type are seeing limited deployment on various border patrol and defensive starship classes, including the Regent-, Gladius, and Zephyr-classes.
9.2.2 TYPE-8 PERSONNEL SHUTTLE
Type: Long-range warp shuttle.
Accommodation: Two flight crew, two passengers.
Power Plant: One 250 cochrane warp engine, two 800 millicochrane impulse engines, four RCS thrusters.
Dimensions: Length, 9.64 m; beam, 5.82 m; height 3.35 m
Mass: 19.73 metric tons.
Performance: Warp 5.
Armament: Three Type-V phaser emitters, two micro-torpedo launchers
Based upon the frame of the Type-6, the Type-8 Shuttlecraft is the most capable follow-up in the realm of personal shuttles. Only slightly larger, the Type-8 is equipped with a medium range transporter and has the ability to travel within a planet’s atmosphere. With a large cargo area that that can also seat 6 passengers, the shuttle is a capable transport craft. Slowly replacing its elder parent craft, the Type-8 is seeing rapid deployment on all medium to large starships, as well as to Starbases and stations throughout the Federation.
9.2.3 WORK BEE
Type: Utility craft.
Accommodation: One operator.
Power Plant: One microfusion reactor, four RCS thrusters.
Dimensions: Length, 4.11 m; beam, 1.92 m; height 1.90 m
Mass: 1.68 metric tons.
Performance: Maximum delta-v, 4,000 m/sec
Armament: None
The Work Bee is a capable stand-alone craft used for inspection of space borne hardware, repairs, assembly, and other activates requiring remote manipulators. The fully pressurized craft has changed little in design during the past 150 years, although periodic updates to the internal systems are done routinely. Onboard fuel cells and microfusion generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air, drinking water and cooling for the pilot for as long as fifteen hours. If the pilot is wearing a pressure suit or SEWG, the craft allows for the operator to exit while conducting operations. Entrance and exit is provided by the forward window, which lifts vertically to allow the pilot to come and go.
A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-operated controls. In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for transferring cargo around large Starbase and spaceborne construction facilities. The cargo attachment features additional microfusion engines for supporting the increased mass.
10.0 PROTECTOR-CLASS FLIGHT OPERATIONS
10.1 MISSION TYPES
The following are the primary mission types for the Protector-class vessel:
Tactical and Defensive Operations: Typical missions include protection of Federation assets in the form of colonies and space stations from anticipated threat forces.
Patrol and Interdiction: Typical missions include the patrol of established neutral zones, shipping lanes and recognized regions of dispute and/or conflict.
Reconnaissance: Typical missions include scouting of areas deemed worthy of note by Starfleet Intelligence.
Emergency/Search and Rescue: Typical missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress, small-scale planetary evacuation - medium or large scale planetary evacuation is not feasible.
Secondary Scientific Investigations: In some cases, a Protector is found to be the most suitable platform from which to perform certain scientific applications. They include experiments and research that requires increased shielding to observe certain phenomena, or a weapons platform from which to test new technologies.
The listed mission types are by no means the only operations that Protector-class vessels are capable of performing. Even after the initial testing of the NX-98382 pathfinder vessel, Starfleet continues to run projections on possible mission types.
10.2 OPERATING MODES
The normal flight and mission operations of the Protector-class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Computer can automatically adjust to a higher alert status.
The major operating modes are:
Green Alert: The normal operating condition of the ship.
Yellow Alert: Designates a ship wide state of increased preparedness for possible crisis situations.
Red Alert: Designates an actual state of emergency in which the ship or crew is endangered, immediately impending emergencies, or combat situations.
Blue Alert: Designates a state in which the starship is preparing to land on the surface of a planetary body.
Multi-Vector Mode: Used during periods ship engages in Multi-Vector mode. (Note: Individual vectors are capable of supporting other operating modes while separated)
External Support Mode: State of reduced activity that exists when a ship is docked at a starbase or other support facility.
Reduced Power Mode: This protocol is invoked in case of a major failure in spacecraft power generation, in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of onboard power generation.
During all ship modes, the ship’s operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.
Typical Shift command is as follows:
Alpha Shift – Captain (CO)
Beta Shift – Executive Officer (XO)
Gamma Shift - Second Officer / Night Conn
10.3 SEPARATED FLIGHT MODE
[CLASSIFIED - CLEARANCE LEVEL SIERRA 4 REQUIRED TO ACCESS]
10.4 LANDING MODE
In extreme circumstances, a Protector is capable of landing on a planetary surface by making use of four retractable struts built into Deck 12. Designed as a last-resort should there be need to land the ship, a Protector is capable of reaching escape velocity on planets with a mass less than 2.5 Earths. Any planetary bodies with a higher gravity will result in the starship being unable to escape its gravity well. With all available power routed to both the SIF and IDF, the ship is capable of making a controlled landing, preferable on a flat and stable surface. Automated computer algorithms have been preprogrammed to allow greater ease of control for the flight control officer.
Taking off from a planetary body requires much more effort than landing. All secondary and most primary systems must be taken offline to provide further power to the impulse engines and RCS thrusters. SIF, IDF and gravity systems are brought to full enable while all non-essential systems are taken off-line to maximize power to thrusters.
10.5 MAINTENANCE
Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.
Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.
Systems Diagnostics: All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.
Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.
Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.
Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.
Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.
Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.
11.0 EMERGENCY OPERATIONS
11.1 LIFEBOATS
Aside from the escape options provided by the onboard shuttlepods, the principal survival craft is the Starfleet lifeboat, or escape pod. The current lifeboat is sized to include two main types, a six-person and an eight-person version. Protector-class vessels carry forty of the five-person types, which measure 3.6 meters tall and 3.5 meters across the hexagonal faces. Each lifeboat contains enough consumable and recycling capabilities to keep the crew alive for eight months, longer with multiple lifeboats connected in standard "gaggle mode." All are equipped with navigational processors and impulse microthrusters, plus emergency subspace communication systems. These units have been specially modified for low-observability and minimal EM signatures due to the general wartime conditions.
11.2 RESCUE AND EVACUATION OPERATIONS
Rescue and evacuation operations generally fall into two categories, rescue and evacuation to the ship, and evacuation from the ship. The former will generally involve transport from another ship or planetary surface. The latter will generally involve removal of the ship's company to another ship, a planetary surface, or into space.
Rescue Scenarios:
Due to the nature of the Protector-class, its ability to perform in evacuations is somewhat hindered by the limited amount of space onboard. With the cargo transporter reconfigured for quantum resolution transport, the Protector is capable of beaming aboard 475 persons per hour. Typically, this is deemed an acceptable beam up speed since the Protector is only capable of evacuating 640 persons from a ship/station/planet in need. The Type-8 shuttlecraft onboard is also capable of assisting in evacuations, however, the shuttlepods are ill-equipped to render such need.
Abandon-Ship Scenarios:
As the Dominion, Klingon, and Iconian wars had indicated, it is quite conceivable that a starship may be lost in battle or due to other unforeseen circumstances. While Starfleet general policy dictates that all efforts must be made to save a starship, situations sometimes warrant the total evacuation of a ship. As stated before, Protector-class vessels are capable of transporting 475 persons in one hour. In addition, all shuttlecraft are brought to full operation and are capable of carrying personnel from the ship. After the computer has acknowledged that all personnel have cleared the ship, it begins to lock out all major command functions so that information cannot be stolen from the ship should a hostile vessel board a Protector before a salvage team can make it to the site. Automated distress beacons are launched shortly after.
APPENDIX A - COMMISSIONED STARSHIPS
The following starships have been commissioned by the Federation:
U.S.S. Protector NCC-98382 – In service with the 146th Fleet
U.S.S. Defender NCC-99715 – Still under construction at Beta Antares Shipyards, Antares IV
APPENDIX B - VARIANT DESIGNATIONS
MVAC - Multi-Vector Armored Cruiser
APPENDIX C - BASIC TECHNICAL SPECIFICATIONS
ACCOMMODATION
Officers and Crew: 175
- 50 Officers
- 125 Enlisted
DIMENSIONS
Overall Length: 425 meters
Overall Beam: 160 meters
Overall Draft: 90 meters
PERFORMANCE
Full Impulse: .25c
Cruise Speed: Warp 8
Maximum Velocity Warp 9.998 (12 hours maximum)
ARMAMENT
Standard:
- 4 Pulse Phaser Cannons
- 8 Phaser Beam Arrays (12 when in MVAM)
- 6 Torpedo Launchers (10 when in MVAM)
- 12 Phaser Turrets
TRANSPORT EQUIPMENT
Shuttlecraft (Standard)
- 2 Work Bees
- 1 Danube-class Runabout
- 5 Type-8 Shuttlecraft
- 6 Personnel
- 3 Cargo
APPENDIX D - DECK LAYOUT
Deck 1:
Bridge, Captain’s Ready Room, Observation Lounge, Briefing Room
Deck 2:
VIP Quarters, Captain’s Quarters, First Officer’s Quarters, Diplomatic Quarters
Deck 3:
Stellar Cartography, Phaser Control, Turret Control, Officer’s Quarters, Officer’s Lounge
Deck 4:
Impulse Engines, Impulse Engine Control, Airlocks (Port and Starboard), Crew Quarters
Deck 5:
Fore Torpedo Tubes, Fore Phaser Cannons, Dorsal Phaser Strips, Dorsal Turrets
Deck 6:
Cybernetics Lab, Sickbay, Mess Hall, Science Lab, Transporter Room 1, Fore Phaser Strips, Port Turrets, Starboard Turrets
Deck 7:
Main Engineering (Level 1) Arboretum, Crew Quarters, Battle Bridge, Armory, Aft Phaser Strips, Aft Turrets
Deck 8:
Main Engineering (Level 2), Deuterium Storage, Antimatter Storage Pods, Shuttle Maintenance, Port Phaser Strips, Starboard Phaser Strips
Deck 9:
Main Engineering (Level 3) Aft Torpedo Tubes, Shield Generator, Main Deflector, Torpedo Control, Holodeck
Deck 10:
Environmental Systems, Phaser Power supply, Brig, Main Deflector
Deck 11:
Shuttlebay (Upper Level) Damage Control, Cargo Bay, Transporter Room 2, Deuterium Storage
Deck 12:
Shuttlebay (Lower Level) Landing Struts, Tractor Beam Emitter, Ventral Turrets